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January Update - Beta - Patch Notes

#2
Background Simulation:
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Added new faction states:
  • Factions having trouble with water supplies can now sometimes suffer a Drought, causing an economic cost as they have to import significant amounts of water. This can be countered by selling water and other emergency supplies.
  • Infrastructure Failure disrupts a faction's operations and reduces both security and economic standards. The increased demands on infrastructure elsewhere in the star system may lead to similar failures for other factions. Food and machinery deliveries can speed up repairs.
  • Terrorism. Terrorists can target prosperous factions, causing a significant security and influence cost. This can be countered by legally selling weapons to the authorities and assisting with bounty hunting efforts, or by the faction entering a Lockdown.
  • Natural Disasters have a significant economic and security cost for a faction. A natural disaster puts extra strain on the star system's infrastructure, increasing the chance of Drought or Infrastructure Failure for other factions in that system.
  • Public Holidays increase a faction's influence and standard of living for their duration, however that comes at small economic and security cost.
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RE: January Update - Beta - Patch Notes - von Ulliversum - 26.11.2019, 23:13

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